I like it, but there are limitations to CUDA. It has a maximum number of individual textures limited to 88 integer textures. I put the program in, though, and am happy with it now. Blender render farm gives more time for my PC to do these things. When the graphics card is busy rendering, it cannot redraw the user interface, which causes Blender to stop responding. But it is possible to take control of the GPU to ensure completely smooth operation, especially in heavy scenes. This is a limitation of graphics cards, and there is no 100% working solution for it, although I will try to improve this point.