The current time at the top is cut off...what time does it read and what is, in fact, the current time when the screenshot was made?
The current time at the top is cut off...what time does it read and what is, in fact, the current time when the screenshot was made?
Oh, I see it now.....guess I did need that second cup of coffee. It didn't jump out at me, maybe because I have no cams with a brown color band...or maybe because I'm an old fart. Either way, it seems you're correct.The brown line is one camera and it seems to think it's got recordings out past the blue line which is the current time.
Unless I'm seeing it wrong, which is always a possibility!
I'll bet it's public park improvement contractors in San Francisco or roadway bridge contractors somewhere in New York.Forget the weather, put a cam on Pelosi and see what stocks SHE is buying tomorrow...
Same thing as MrRobinHood had. Probably a bug in BI.
Wow! What took so long?! /sBug is fixed in UI3-203 @erkme73. Releases · bp2008/ui3
I thought I had solved all the issues with #1 in UI3-200, but there are a lot of variables involved.While I have your ear, here are a few other things that may be a bit off (or operator error):
None of these are critical, so no need to reply tonight (get some sleep!)...
- When viewing timeline on an indexed/group view, clicking through to individual cameras does not necessarily bring up the camera selected - it may be off by several cameras (this was the case with 200, but I haven't verified on the latest).
Ken had Blue Iris encode the timeline video differently from normal. Internally Blue Iris is creating a certain size of drawing surface, drawing video to it, and then encoding that surface at 30 FPS to send out through the web server. So it is expected to be 30 FPS (or up to whatever your system can handle) regardless of what video is shown inside.2. When viewing timeline, the FPS seems to show around 30FPS, even when the actual rate is less. For example, a camera set to 15FPS, will show 15-ish FPS when viewing playback under the clips tab, but will be around 30FPS when playing back via timeline.
That is working as intended (for now). You can transfer your clip viewing timestamp to the timeline tab, but you can't transfer your timeline viewing timestamp to the clips tab (yet; in theory I should be able to pull it off, but it will take some work). So when you say "I can't find a consistent way to pull it off... sometimes it does seem to stay at the same time", that is probably when you start on the clips tab, open a clip, then go to the timeline tab (the clip remains open until you close it or open some other video source) and go back to the clips tab without closing the clip.3. When viewing a group on timeline, and clicking on a single camera brings up the camera in full screen at that moment on the timeline, when clicking on the "clips" tab, should the clip still be at that same moment in time? I can't find a consistent way to pull it off... sometimes it does seem to stay at the same time, and other times, it jumps back to live when clicking on the clips tab.
Thanks for letting me know. The code may be too aggressive at detecting this still. What was happening when that occurs? Had you just been zooming with the mouse wheel?FWIW, I get these occasionally too:
Using the ctrl-l trick certainly helped to get a good overview. I am not able to find any mismatched timeline group images to their respective individual cameras. So I think you've squashed that bug. I should have tested it on the latest 203 version before asking for clarification, as it does appear you've fixed it.@erkme73
Do you still have problems clicking cameras and going to the wrong camera in UI3-200? If so I'd love to figure out why so I can fix it.
Thanks for letting me know. The code may be too aggressive at detecting this still. What was happening when that occurs? Had you just been zooming with the mouse wheel?
See, there's a problem I've been having for about a year or longer where zooming in a long distance in UI3 causes Chromium-based browsers to glitch out. In Chrome it freezes the video player when that happens and the only way to recover it is to start a new video stream, and then Chrome will be fine until all Chrome windows are closed and reopened. So I added code to try to detect that exact situation but it is hard because no typical error is thrown.
@erkme73
5.5.0 was the update that introduced dynamic group layouts, which can have higher default resolutions than before (which makes them very expensive to encode). Try the "Edit layout" button here View attachment 122290 and right click a camera, go to Frame > Height > 1080p or 720p. That will limit the size of the dynamic group streams which should improve performance. You can also limit the FPS using the gear button next to the "Edit layout" button, that may help keep things more consistent.